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Moderators: Telperiar, zackrob, scoobydoo1, lildevil13
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| Leheno |
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![]() Registered Member #258 Joined: Wed Sep 03 2008, 02:19AMPosts: 44 | Thoughts or comments? http://phpbb.acclaim.com/9dragons/viewtopic.php?t=96393 Life isn't fair, why should the afterlife be any different? | ||
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| lildevil13 |
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lildevil13![]() ![]() ![]() Registered Member #265 Joined: Wed Sep 03 2008, 09:41AMPosts: 746 | hmmmmm... no comments Don't Hate the player, Hate the Game ! Lost Saga homepage [/link] | ||
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| Kevinrh |
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![]() ![]() Registered Member #487 Joined: Tue Oct 14 2008, 03:27PMPosts: 274 | phail ![]() | ||
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| scoobydoo1 |
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![]() ![]() ![]() Registered Member #136 Joined: Tue Aug 26 2008, 12:50PMPosts: 1703 | hmm... guess this topic might have sneaked its way into the TOP 3 Most Pressing Issues <-- Link while we were asleep. lets see which among the list & this 1 gets fixed and/or implemented first ^-^ "Step right up and place your bets! Boys & Girls" "Which issue will come first?" "All of the Top 3 Most Pressing Issues?" "Or Tradeable Item Mall products?" "Place your bets and win an all expense paid trip to..." "We-dont-really-care-Ville where the sun never shines, and your pancakes are still frozen!" "Thats right! step right up and win the Grand Prize!!!" [ Edited Fri Jan 23 2009, 12:17PM ] J9D Szechuan Server: ShenMo CS11 SF Nuker, MoShen GB5 HD Healer (Aug 2008 to Nov 2009) Status: Retired (Server Closed) US/EU9D Bardo Server: --Kabuto-- CS9 HD Healer, -Hanabi- GB8 SF Hybrid (Aug 2007 to Aug 2008) Status: Retired (No longer wish to play a defective version of 9Dragons, especially with PARA-SPAMMING AD-BARS with FUNKY DISCO LIGHTS) | ||
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| BluFlash |
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![]() Registered Member #568 Joined: Tue Nov 04 2008, 10:55PMPosts: 56 | If you want to make input, then make input. Is this forum nothing but a series of attempts at clever commentary? If you would like to make a meaningful statement on the issue, then it may actually be constructive. | ||
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| scoobydoo1 |
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![]() ![]() ![]() Registered Member #136 Joined: Tue Aug 26 2008, 12:50PMPosts: 1703 | BluFlash wrote ... If you want to make input, then make input. Is this forum nothing but a series of attempts at clever commentary? well, hi there BB ^-^ since it would seem that i'm probably the only one so far that has made any posts with content, i suppose you had me in mind when you made your post firstly, do not mistake an individual's presence, for an entire community here in this forums. it shows a lack of understanding towards the concept of any online community as a whole. secondly, i dont recall there being any "standards" laid down in stone i have to uphold by quote "want to make input, then make input" , since telp's forum rules never stated anything of that sorts. plus... if you lack a basic profile of my personality, i suggest you do some homework. ^-^ i'm known for my witty, but sometimes "channeling input", even if it seemingly failed to pass your expectations... but i'm not worried in the least since you're neither the OP of this thread, nor have you yourself made any post of particular value or importance here(in this particular thread) either ^-^ perhaps you would like to correct that... or not BluFlash wrote ... If you would like to make a meaningful statement on the issue, then it may actually be constructive. i would probably have done so... if "YOU" were the OP ^-^, but since you rarely like to leave evidence of your presence here... i dont think there's a need for it. however i do recommend that you do what all great leaders do BB... "lead by example" ^-^ EDITS: actually, i've already inserted my contribution to a "contructive" statement in my previous post, and all it takes is for a... "perceptive/sharp mind" to decipher and/or identify it. if you need assistance in this particular area, please feel free to pm me... and/or seek one of your Mods to lend you a hand. ^-^ [Mod] apologies to the OP for this off-topic post [ Edited Tue Jan 20 2009, 07:27AM ] J9D Szechuan Server: ShenMo CS11 SF Nuker, MoShen GB5 HD Healer (Aug 2008 to Nov 2009) Status: Retired (Server Closed) US/EU9D Bardo Server: --Kabuto-- CS9 HD Healer, -Hanabi- GB8 SF Hybrid (Aug 2007 to Aug 2008) Status: Retired (No longer wish to play a defective version of 9Dragons, especially with PARA-SPAMMING AD-BARS with FUNKY DISCO LIGHTS) | ||
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| Li |
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![]() Registered Member #119 Joined: Sat Aug 23 2008, 09:53AMPosts: 30 | allowing item mall items to get sold is like being a hefei spammer. u sell gold for money ($) edit: for BluFlash: i am completely against it, cause i dont like hefei spammers [ Edited Tue Jan 20 2009, 07:29AM ] 9D USA CS3 SF Healer IGN: Li_Shu (Bardo) retired SM1 BoT Hybrid IGN: Chao-Pu-Fan (Bardo) retired SM9 SF Hybrid IGN: Li--Shu (Bardo) retired RL9 Shaolin Nuker IGN: Lu-Feng (Bardo) retired RC10 WT Nuker IGN: Ni_Ning_Shu (Bardo) retired RL1 WT Hybrid (Nirvana) retired 9D Japan SM7 WT Warrior IGN: LingFu (Szechuan) RC5 SF Healer IGN: Lily_Li (Szechuan) OC6 Beggar Hybrid IGN: Li_Shu (Szechuan) | ||
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| Satanhas |
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![]() Registered Member #55 Joined: Thu Jun 26 2008, 11:40AMPosts: 120 | Dam... Im lucky Im quitting 6th february when premmi run out. Well... with this new option everyone would be able to get item mall stuff but still... for what cost in game? Most people who cant buy from item mall and now buy from players will probably end up poor. Barely nothing in the item mall last longer than 30 days... so most people will waste their money on something that will disappear within in a few days and then they will re-buy it. Eventually they end up poor. Now we will also end up with a few rich people ruling the servers because they got more cash in real life... The ones buying from the item malls... They will probably end up millionaires in game when they sell everything... They will probably also have no problems with buying all the nice things now they cant buy in item mall... rare items like karma plates, trinkets and so on... You either part of the problem or part of the solution http://help-littleangelina.com/ | ||
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| Telperiar |
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![]() ![]() ![]() Registered Member #1 Joined: Sun Jun 15 2008, 04:02PMPosts: 527 | Thats symptomatic, if a suggestion is kind of "can we get better balance?", "economy is broken, fix droprates and gold flow" or "Do something with the §$%& Adbar" you get a fat NO as reply. Just when a suggestion promises Acclaims income the first words you hear are "I AGREE", no matter of technical problems or "we depend on Indy21" excuses. Pretty much retired from MMO gaming due to vast amounts of work. | ||
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| BluFlash |
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![]() Registered Member #568 Joined: Tue Nov 04 2008, 10:55PMPosts: 56 | Scooby, it wasn't directed at your post, although it could definitely apply to some of your others. Li, I think tradable cash items will only help in reducing the Hefei spammers as it will reduce the economic incentive for them to do so. Telp, I don't think that I am required to agree with every statement or suggestion that is made. If you read between the lines, you would notice that I said "I've been working on..." meaning, yes, we do require assistance from Indy21. | ||
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| scoobydoo1 |
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![]() ![]() ![]() Registered Member #136 Joined: Tue Aug 26 2008, 12:50PMPosts: 1703 | BluFlash wrote ... Scooby, it wasn't directed at your post, although it could definitely apply to some of your others. ahh... glad to know i wasnt among the bunch you were "hinting" at when you said "this forum" ^-^ in any case, i have found it in my experience that ppl are more forthcoming if you "engage" them in discussion yourself. thats if you're also curious about what ppl in this forums has to offer in-terms of input. lastly, some free words of advice if you care for any... do take note of the points highlighted in yellow for future references. good day scoobydoo1 wrote ... firstly, do not mistake an individual's presence, for an entire community here in this forums. it shows a lack of understanding towards the concept of any online community as a whole. secondly, i dont recall there being any "standards" laid down in stone i have to uphold by quote "want to make input, then make input" , since telp's forum rules never stated anything of that sorts. however i do recommend that you do what all great leaders do BB... "lead by example" ^-^ [ Edited Tue Jan 20 2009, 10:52AM ] J9D Szechuan Server: ShenMo CS11 SF Nuker, MoShen GB5 HD Healer (Aug 2008 to Nov 2009) Status: Retired (Server Closed) US/EU9D Bardo Server: --Kabuto-- CS9 HD Healer, -Hanabi- GB8 SF Hybrid (Aug 2007 to Aug 2008) Status: Retired (No longer wish to play a defective version of 9Dragons, especially with PARA-SPAMMING AD-BARS with FUNKY DISCO LIGHTS) | ||
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| zackrob |
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![]() ![]() ![]() Registered Member #31 Joined: Thu Jun 19 2008, 05:50PMPosts: 481 | Scooby and Blu please stay on topic. I have to say that I like the idea of making cash items free. Seen MMOs with it and I like it since you can get stuff you really need on another way than buying as well... some pressure is released. However there has to be a big community to offer enough supply for the demand which I think 9Dragons has not sadly, so 1) like the idea. 2) Won't implement it in 9D though unless lowering item mall prices. Good threads don't die, they become Wikis: Patch 44,Function of Acclaim | ||
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| davidjason64 |
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![]() Registered Member #451 Joined: Tue Sep 30 2008, 06:50PMPosts: 52 | I happen to like the idea, but it will need to be thought through very carefully. On the other hand I have to agree with Telp in that Acclaim and BluFlash have a list of "top 3" issues, and this isn't one of them. | ||
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| Hoppelhase |
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![]() Registered Member #47 Joined: Thu Jun 26 2008, 09:54AMPosts: 68 | honestly, I'm totally against it or before fix your lack in item mall. people staying in BP, 10+ jumps on him and who wins? of course, the player tanked all attacks from the others. how? yes, FREE coins rofl. do what ever you want, check my history with your bank data's, but I can say you: your item mall is laggy, like a cheese? worser when you ask me. So where would it end? Yeah, more ginsengs for all! LOL //Edit: And to the spammer solution, wasn't there someone from Acclaim staff saying Acclaim and Indy works on a solution to fix that??? Do you need to test it before lol .... [ Edited Tue Jan 20 2009, 01:25PM ] Sincerely, Hoppelhase » Bardo's famous def boss camper « - 13 Blood Gold Trinkets - Humble Master HD warrior / Floral Crown HD nuker | ||
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| Li |
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![]() Registered Member #119 Joined: Sat Aug 23 2008, 09:53AMPosts: 30 | BluFlash wrote ... Li, I think tradable cash items will only help in reducing the Hefei spammers as it will reduce the economic incentive for them to do so. my arguemnt is kinda wrong, because its the other way around. what i was trying to say is the following: u buy an item mall item for real dollars and sell it in your store for in game money. doin so the hefei spammers can get in game money easier. but is it profitable? we will see what the prices for cash items will be. selling ingame money in your store for cash items would be like being a hefei spammer. i know this concept from another MMO and the item mall coins are extremely expensive. in this MMO a store is also both ways u can buy stuff and sell other stuff at the same time. implementing something like this in 9Dragons would be a nice feature. and back to my argument: as long as your dont make acclaim coins tradeable for in game money it should be ok. only thing is that the rich get richer, because this way its even closer to indirectly trading real money for in game money. 9D USA CS3 SF Healer IGN: Li_Shu (Bardo) retired SM1 BoT Hybrid IGN: Chao-Pu-Fan (Bardo) retired SM9 SF Hybrid IGN: Li--Shu (Bardo) retired RL9 Shaolin Nuker IGN: Lu-Feng (Bardo) retired RC10 WT Nuker IGN: Ni_Ning_Shu (Bardo) retired RL1 WT Hybrid (Nirvana) retired 9D Japan SM7 WT Warrior IGN: LingFu (Szechuan) RC5 SF Healer IGN: Lily_Li (Szechuan) OC6 Beggar Hybrid IGN: Li_Shu (Szechuan) | ||
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| BluFlash |
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![]() Registered Member #568 Joined: Tue Nov 04 2008, 10:55PMPosts: 56 | Li wrote ... only thing is that the rich get richer, because this way its even closer to indirectly trading real money for in game money. I think that's true. But with the gold sellers, this is already happening. I think this will only harm the mid range spender who only spends $20 every now and then and has no intention of spending any more, but this is a small percentage of players. In response to the claims that there are more important issues.. Of course there is. However, not everything is linear, and not everything is an easy fix. Some things are like flipping a light switch, and some are restructuring the whole game. Switches can be flipped while we continue restructuring. | ||
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| Telperiar |
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![]() ![]() ![]() Registered Member #1 Joined: Sun Jun 15 2008, 04:02PMPosts: 527 | I dont feel the argument, tradeable mall item may reduce spamming to be right for the following reasons: 1st - So called "gold-sellers" are scammers in not just a few cases. Especially in games like 9D where gold-farming is not easily done by bots the chance to be scammed raise high. Those people dont care about your mall. 2nd - Even in games where mall items (sometimes even gold) are tradeable theres a huge price difference of how much money can buy the official and the 3rd party way. Take Rohan for an example and compare the "Exchange Market" pricing for gold with the spammer ones. 3rd - The economy of 9D is highly inflationary due to the missing gold sink. It wont be smart to sell mall items for gold. People would prefer to sell mall items for gear or materials creating an parallel market. 4rd - Because of the rarity of some gear items, and the inflation, such items might become not longer offered by gold but mall-items only. This would become another disadvantage to non-paying customers, for being unable to buy good gear on market. Another heat up of the inflation would be the result. Acclaims advantage is obvious: Increasing the sales volume from rich people for buying beyond their own needs and reselling in the game at zero expenses. The reduction of SPAM demands the implementation of SPAM-Filters like in the real world. Have you ever heard a free reselling of V1agra could reduce the Mail-SPAM by making the market unattractive to scammers? Doubt so! Pretty much retired from MMO gaming due to vast amounts of work. | ||
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| davidjason64 |
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![]() Registered Member #451 Joined: Tue Sep 30 2008, 06:50PMPosts: 52 | [quote] [quote] Some things are like flipping a light switch, and some are restructuring the whole game. Switches can be flipped while we continue restructuring. [/quote1232532469] Please switch off that freaking ad-bar.... | ||
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| aimeer1983 |
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![]() Registered Member #499 Joined: Sat Oct 18 2008, 10:18AMPosts: 10 | I think the implementation of tradable item mall will only increase the spammers.. If we look at it like a circle 1:Player needs item 2: Spammer company buys items 3:Player needs money to buy item mall 4:Spammers sell gold 5:Players buy gold 6:Players buy items 7: Spammer gets more gold, and more real cash Who profits in this action? The spammers. What will happen? Increased amount of spammers. Spammers get money from the item mall selling and gold selling. How is this helping the community at all? Im tired of the lack of understanding the Acclaim reps have of this community and game. How each move they makes only leads us to hate them more and think of them as incompetent fools, well hey at least they do a good job at that. [ Edited Wed Jan 21 2009, 11:39PM ] | ||
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| BluFlash |
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![]() Registered Member #568 Joined: Tue Nov 04 2008, 10:55PMPosts: 56 | aimeer1983 wrote ... I think the implementation of tradable item mall will only increase the spammers.. If we look at it like a circle 1:Player needs item 2: Spammer company buys items 3:Player needs money to buy item mall 4:Spammers sell gold 5:Players buy gold 6:Players buy items 7: Spammer gets more gold, and more real cash Who profits in this action? The spammers. What will happen? Increased amount of spammers. Spammers get money from the item mall selling and gold selling. How is this helping the community at all? Im tired of the lack of understanding the Acclaim reps have of this community and game. How each move they makes only leads us to hate them more and think of them as incompetent fools, well hey at least they do a good job at that. I think your logic is flawed. With tradable items, the spammers now have to compete with every other item maller. They are no longer the only middle man for players with cash that want in-game money. They have to lower their prices to compete, and will not turn nearly as much profit from the game. With less profit from 9dragons, they have less incentive to market here, when they can get a better return from another game. However, just so I'm clear on what you're saying.. the spammers will now buy items from the item mall... sell them for in game gold, then sell the in-game gold for cash? What type of margin do you think they'll be getting on that? | ||
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| aimeer1983 |
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![]() Registered Member #499 Joined: Sat Oct 18 2008, 10:18AMPosts: 10 | BluFlash wrote ... aimeer1983 wrote ... I think the implementation of tradable item mall will only increase the spammers.. If we look at it like a circle 1:Player needs item 2: Spammer company buys items 3:Player needs money to buy item mall 4:Spammers sell gold 5:Players buy gold 6:Players buy items 7: Spammer gets more gold, and more real cash Who profits in this action? The spammers. What will happen? Increased amount of spammers. Spammers get money from the item mall selling and gold selling. How is this helping the community at all? Im tired of the lack of understanding the Acclaim reps have of this community and game. How each move they makes only leads us to hate them more and think of them as incompetent fools, well hey at least they do a good job at that. I think your logic is flawed. With tradable items, the spammers now have to compete with every other item maller. They are no longer the only middle man for players with cash that want in-game money. They have to lower their prices to compete, and will not turn nearly as much profit from the game. With less profit from 9dragons, they have less incentive to market here, when they can get a better return from another game. However, just so I'm clear on what you're saying.. the spammers will now buy items from the item mall... sell them for in game gold, then sell the in-game gold for cash? What type of margin do you think they'll be getting on that? Ben, Ill try to be as clear as possible: Spammers main goal is profit from selling gold; In fact, they are the main reason our in game items are so expensive. Why do you think they have been able to survive so long? We look at spammers like they have no clue what they are doing, yet they know more about the balance of the economy and the affect they have on our prices. Take this, Spammer company's were buying loads of bes at cheap prices knowing that the 10-12 refinement was coming out; then, as soon as it came out I seen spammers selling bes at 10 a pack for real money; furthermore, Spammers may not buy alot of the item mall, but they will certainly supply the community with more options to buy gold. This epidemic of spammers will not cease, nor slow down with the item mall becoming tradable trust me on that. [ Edited Thu Jan 22 2009, 06:17AM ] | ||
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| Hoppelhase |
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![]() Registered Member #47 Joined: Thu Jun 26 2008, 09:54AMPosts: 68 | Btw, may I can ask if that is Acclaim's solution to stop the spammers? the solution you are talking since summer? if so, it's sad and at same time unbelievable that you can't block their macro's. Sincerely, Hoppelhase » Bardo's famous def boss camper « - 13 Blood Gold Trinkets - Humble Master HD warrior / Floral Crown HD nuker | ||
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| Telperiar |
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![]() ![]() ![]() Registered Member #1 Joined: Sun Jun 15 2008, 04:02PMPosts: 527 | Another typical deadlock situation: - Blocking the spammers demands code modification. - Acclaim have to request Indy21 for doing it. - Indy21 does not see a reason to modify, since Acclaims realm is the only one with spammers. - Acclaim is unable to communicate the problems importance to Indy21. - Acclaim drops the issue silently and keeps everything as is. Now tell me wheres the incompetence in this chain! [ Edited Thu Jan 22 2009, 08:01PM ] Pretty much retired from MMO gaming due to vast amounts of work. | ||
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| kawaii87 |
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![]() Registered Member #34 Joined: Sun Jun 22 2008, 01:09PMPosts: 383 | bluflash read my LOCKED post....... instead of defending what you do to destroy accLAME more p/s honesty i just think PHEW=BB same person DELETED | ||
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| zackrob |
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![]() ![]() ![]() Registered Member #31 Joined: Thu Jun 19 2008, 05:50PMPosts: 481 | kawaii please link to what you are stating. Also calm down, there is no way aggressive posts help the debate (this is a personal request not a censor threat as mod or similar). If we think about the InGame economy as an open market economy, Blu's assumption is right that more supply will result in a demand and therefore a price lowering. However since Acclaim actually has the ability to control the money flux actively, I have to say it's a weird hybrid of market and planned economy. Inflation surely is going on, the BE price, probably the most important item for the game market, is sky-high, being a very efficient way to, as aimeer suggested, manipulate the whole economy. The economy of some few hundred people actively trading (as in Hefei stands and the few roars there are) is likely on the one hand, easy to manipulate on the other hand. Beware So there are two problems here. First stabilizing the market = lower the BE price to weaken its 'buying' power (In 6 months the price went up more than 500% whereas the total ingame money did increase how much? Surely not that much I have to assume). Also the BE will get competition as high wanted item so this issue should be easily solved. The only other problem I see here is who sets, and what the price 90 days premiums and KGs (which are the most bought I think) will sell for will be. I'd suggest to try making a test run by enabling 1 day selling of those items, or even better, just enable decos, or Huatos Panaceas with a much lower demand. Track who stacks those things in 'industrial' amounts and who sets prices. Since there surely are 'player' characters behind the Spammers as well, providing items and so on, I would think it would be good as a counterpart to make some unofficial Acclaim characters as well, to balance the price out. Tracking, thinking, calculating, expecting, speculating... hey that's how economy works. Also I do hope Acclaim has the needed tools to use this to catch spammers and 'confiscate' whatever they have and kick 'em out of the game. Lowering the item mall prices of the tradable items seems justified as well. Increasing all NPC prices up to 200% of the initial price ( not the 110% we are at now) is a good idea since InGame drops got raised too I think. Much easier would be a way to catch or close spammers' deal anyway, but that involves tracking as well. And an automated way to stop unhuman writing. Good threads don't die, they become Wikis: Patch 44,Function of Acclaim | ||
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| BluFlash |
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![]() Registered Member #568 Joined: Tue Nov 04 2008, 10:55PMPosts: 56 | aimeer1983 wrote ... Ben, Ill try to be as clear as possible: Spammers main goal is profit from selling gold; In fact, they are the main reason our in game items are so expensive. Why do you think they have been able to survive so long? We look at spammers like they have no clue what they are doing, yet they know more about the balance of the economy and the affect they have on our prices. Take this, Spammer company's were buying loads of bes at cheap prices knowing that the 10-12 refinement was coming out; then, as soon as it came out I seen spammers selling bes at 10 a pack for real money; furthermore, Spammers may not buy alot of the item mall, but they will certainly supply the community with more options to buy gold. This epidemic of spammers will not cease, nor slow down with the item mall becoming tradable trust me on that. Again, I don't think you have made a valid link from tradable cash items to an increase of spammers. Nor have you refuted any of my claims about attacking the spammers economic interest in 9Dragons. If this was a debate.. it would be over. BE is the current bartering item, true.. but with the release of tradable cash items, a new item will take its place. The value of BE will be diminished because of the increased value of the item mall items. For example, players currently look to sell their rare weapon that they have for xxxxxxxx in game gold or xx BE. If you don't have any gold or BE.. but really really want that weapon.. you have to buy gold from goldsellers to purchase it. After tradable cash items, players will look to sell their rare weapon for xxxxxxxx in game gold or xx (cash item y). If you don't have the gold, you can purchase it from a goldseller or purchase xx (cash item y). In this case, most players will purchase xx (cash item y). The best way to ensure that this happens, is to introduce a cheap and highly usable (cash item y) at the same time. I understand your point as well.. it may be cheaper to purchase gold and purchase a cash item in the stall, instead of purchasing it directly from the item mall. That is all completely dependent on the way the players choose to price their cash items and not whether the items are tradable in game. Regardless, Acclaim will be cutting into the Goldseller's profit. Now, if you think that will spur them to spam more out of spite, then you might have an argument. However, since they are businessmen, I think they will most likely turn their attention and resources to a game where the profit isn't being cut into. | ||
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| aimeer1983 |
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![]() Registered Member #499 Joined: Sat Oct 18 2008, 10:18AMPosts: 10 | BluFlash wrote ... aimeer1983 wrote ... Ben, Ill try to be as clear as possible: Spammers main goal is profit from selling gold; In fact, they are the main reason our in game items are so expensive. Why do you think they have been able to survive so long? We look at spammers like they have no clue what they are doing, yet they know more about the balance of the economy and the affect they have on our prices. Take this, Spammer company's were buying loads of bes at cheap prices knowing that the 10-12 refinement was coming out; then, as soon as it came out I seen spammers selling bes at 10 a pack for real money; furthermore, Spammers may not buy alot of the item mall, but they will certainly supply the community with more options to buy gold. This epidemic of spammers will not cease, nor slow down with the item mall becoming tradable trust me on that. Again, I don't think you have made a valid link from tradable cash items to an increase of spammers. Nor have you refuted any of my claims about attacking the spammers economic interest in 9Dragons. If this was a debate.. it would be over. BE is the current bartering item, true.. but with the release of tradable cash items, a new item will take its place. The value of BE will be diminished because of the increased value of the item mall items. For example, players currently look to sell their rare weapon that they have for xxxxxxxx in game gold or xx BE. If you don't have any gold or BE.. but really really want that weapon.. you have to buy gold from goldsellers to purchase it. After tradable cash items, players will look to sell their rare weapon for xxxxxxxx in game gold or xx (cash item y). If you don't have the gold, you can purchase it from a goldseller or purchase xx (cash item y). In this case, most players will purchase xx (cash item y). The best way to ensure that this happens, is to introduce a cheap and highly usable (cash item y) at the same time. I understand your point as well.. it may be cheaper to purchase gold and purchase a cash item in the stall, instead of purchasing it directly from the item mall. That is all completely dependent on the way the players choose to price their cash items and not whether the items are tradable in game. Regardless, Acclaim will be cutting into the Goldseller's profit. Now, if you think that will spur them to spam more out of spite, then you might have an argument. However, since they are businessmen, I think they will most likely turn their attention and resources to a game where the profit isn't being cut into. I understand your logic; however, greed is the driving force behind the outrageous inflation. Supply and demand is the main reason people are so greedy and in order to alleviate this problem simply increase the drop rates. I'm not saying to increase the drop rates outrageously, but I do believe that a simple tweak is in order. Look at the effect Wild Tower had on economy; supply and demand played a role in the economy. So here you want to implement something which will again be in demand. The trickling supply of those items will now become the new culprit of this pressing issue. With Item Mall items having the ability to be sold for in game gold, the greed will again factor in. Players will charge more for items that they have spent real money on and as such, players on the buying end will run low on money. While I understand that it's purely optional on the players’ part what he/she wishes to buy, it does not solve the gold selling issue. It is a known fact that in our version of 9Dragons, it is incredibly difficult to earn gold, moreover so at low levels. I am sure if someone wishes to sell a 90 Day Premium; he/she will price it at around ~300-400 Mill, if not more, of in game gold. The average player does not have that much in game money to spend. Furthermore, even if he/she procures it, they will not have money to purchase other items which in turn will force them to buy gold. It comes back in a full circle wherein a player spending an insane amount of money on an item mall item ends up having little or no money left with which to enjoy the game. Consequently, he will turn to buying gold to help relieve his poverty since at the moment and as aforementioned, it is difficult to earn money in 9Dragons. [ Edited Fri Jan 23 2009, 04:18AM ] | ||
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| calcrist |
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![]() ![]() Registered Member #712 Joined: Sun Dec 28 2008, 07:43AMPosts: 154 | I see this as everything else Acclaim does: stalling instead of giving a real solution. No real suprise to me Now, lets see the effects making Item Mall stuff tradeable might have: 1-Paying players get richer: Once again, screw the non paying population and glory to the buck spenders. Yes, now players have access to cash goodies without spending cash. The problem is: theyre also making their competition richer. Which leads to inflation It would be a better idea to have NPCs sell the cash goodies instead. Players get their extra stats, serves as a good money sink, everyone has to earn their gold the hard way instead of a mommas boy stocking 255 Premiums and making easy gold while the rest have to grind for it 2-Boo ya! to the spammers: Im sure theyll be kinda surprised for a bit, but Im not sure youre clear on what spammers actually do, Blu. The fact of the matter is Item Mall stuff is not very affordable (Way too expensive). Making them tradeable with an inflated market wont change that. What gold spammers offer is still much more affordable (even if it is a hoax), and thats enough for players to keep reaching out to them, meanning it will really do absolutely nothing to undermine the spammers. All youre gonna do with this is a slap in the wrist, and that wont do any good This is about the third time I see Acclaim do a minor change to the game that instead of making players go "Wow! Thank you Acclaim!", theyll go "Whats the damn use when *Insert major problem here*". I guess they just want to preserve their image (if you can call it that) by trying this cheap gimmick to pretend they actually care and get the players attention away from their most recent screw ups In short, what I see is a feature which is mildly interesting, but not beneficial enough to carry any kind of impact. Acclaim is simply pushing the punching bag, and when the bag comes back it wallops Acclaim. The bag will win after enough momentum (People whove practiced martial arts or boxing will know what I mean with this metaphor) Props to Irrelevant for my avatar | ||
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| BluFlash |
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![]() Registered Member #568 Joined: Tue Nov 04 2008, 10:55PMPosts: 56 | aimeer1983 wrote ... It comes back in a full circle wherein a player spending an insane amount of money on an item mall item ends up having little or no money left with which to enjoy the game. Consequently, he will turn to buying gold to help relieve his poverty since at the moment and as aforementioned, it is difficult to earn money in 9Dragons. I think this is the point where incorrect assumptions are being made. To clarify: you are stating that a player will spend all their in-game gold to buy a cash shop item.. then realize they are out of money.. and purchase from the gold seller? I guess some player might go that unreasonable route.. but I can't expect many will. Why? Here's the solution: Purchase the cash item from the mall, and use the in-game gold for whatever you need it for. Yes, if you are willing to purchase from the gold seller.. you are willing to purchase from the item mall first. The insinuation that tradable cash items will actually inspire players to purchase from the gold seller is a little ridiculous. If you are attempting to make a case for the drop rate to be changed, then that is a separate issue. | ||
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| Yoink |
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![]() Registered Member #746 Joined: Wed Jan 07 2009, 12:25PMPosts: 7 | I figure it's time to add some input on this. It's a bad idea making these items sellable currently, for the economy. For acclaim on the other hand it's a lucrative move so nothing will stop it happening. Anything that encourages item mall purchase is thumbs up for them, while the game falls to pieces around them. The gold spammer problem isn't just an acclaim only problem, even P2P such as wow and age of conan have their problems. I've got no experience of wow, but i will tell you what i found on AoC. Within 2 weeks of servers going live for the first time ever, the gold spammers were in game and staking out spots around the auction house traders. There was no advertising on chat channels, they took down the names of the players around the trade posts and left them private messages. We tested it by having some of us regularly visit these tradeposts, and other players never going near one. It proved our point. To tackle this, firstly they changed the instances, where previously it was easy , should a high level choose to, farm plenty of gold off the instance bosses. They made it harder for players to breeze through these instances by altering the mobs. There was a huge backlash to this, but it stayed and we got used to it. Coupled with this, was a regular drop in gold amounts from the epic instances BUT MOST IMPORTANTLY AN "INCREASE" IN DROPS and a couple of weeks later, the gold sites were still pming but drastically lowering their prices and actually complaining about the company making their jobs harder. I previously played SRO before i came to 9D. It was a nice game out of beta, but slowly but surely the lack of GM involvement in servers day to day, the rise in easy bot programs and finally, the mass influx of gold farmers totally destroyed it for me and many other serious players. They've tried recently to redress the balance, but it's too little too late, and we told them so on the forums before many of the serious veterans left. The gold sites have now got to the point where they are controlling the price of the desirable "seal of star/moon/sun" items which players go bonkers for. For a long time now, players have needed twice the amount of gold it's capable of holding on one player, to afford one of these top level items. You need to address the drop issue in game BluFlash, not provide a source of income for the real life rich. Karma plates are a silly price, because the cave of the conquerors drop rate is shot to pieces. This also affects the BE (which don't drop at all on Ice Palace). Defense Trinket.....i agree with many, it shouldn't be an everyday item, but you need to add it to some of the other high level bosses, to spread the load a bit. It's things like this that those players who buy gold are buying it for. Not for everyday pocket money, but for rarer and rarer items neccessary for the full enjoyment of your game. Adding BE to this new auction of yours, as well as the Defense Trinket shows a serious ignorance of what is going on in game. These things need to be dropping in game more often, to bring down prices overall and stop the gold purchase. THEN and only then, should you maybe look into allowing item mall to become tradeable. It's poor drop rates, poor itemisation, and item imbalance which are promoting gold purchase, and that's in your hands to sort out. Sincerely, "50/50 about to pack my bags and leave this game as you've got no 1 year plan, let alone a 5 year plan" | ||
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